<rules>
<rule name="신속 사용">
<conditions>
<condition name="ST_preparable" pet_st="PetSTMoveSpeedUp"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="0"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="상대를 찾음">
<conditions>
<condition name="target_state" state="stop, walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="타겟팅 중">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name=" 타켓팅 중 상대 날라감">
<conditions>
<condition name="target_state" state="blowaway"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="공격함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name=" 공격 중 상대 날라감">
<conditions>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="basic" down="false"/>
</rule>
<rule name="인식 당하면 때림">
<conditions>
<condition name="target_distance" min_distance="100" max_distance="400"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="공격 당함 - 다운x">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="공격 당함 - 다운o">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="주인이 인식 당함">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="주인 공격 당함 - 다운x">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="주인 공격 당함 - 다운o">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
</rules>
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