<rules>
<rule name="공격">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="신속사용ㅇ">
<conditions>
<condition name="ST_preparable" pet_st="PetSTMoveSpeedUp"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="신속">
<conditions>
<condition name="ST_preparable" pet_st="PetSTMoveSpeedUp"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="ㅍ">
<conditions>
<condition name="EQ_preparable" pet_eq="PushingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetEQ_skill" pet_eq="PushingField" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ㅇㄹ">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
</rules>